Alex KongJan 1, 20201 min readWelcome!Welcome to my personal development blog and hub! Read on to discover what this website is for, and how to navigate it.
Alex KongMar 16, 20204 min readAetherus | A Peek Into Development - Aesthetics, Part IAnother round of playtesting on Monday gave me the feedback I needed to build out my plan of progression. In this newest development...
Alex KongMar 2, 20204 min readAetherus | The Var, Guardians of AetherusI had time to run a different round of showcasing! Since the last update, I’ve updated the art, especially within the caves, and added...
Alex KongFeb 24, 20203 min readAetherus | Playtesting, Round IIThis short post will cover some thoughts and ideas I've had after a second round of playtesting. For reference, this round of playtesting...
Alex KongFeb 10, 20207 min readAetherus | In-Engine Progress (Whiteboxing and Model Designs)Last update covered the new vision behind the game and the world of Aetherus. Now, it’s time to reveal some of the in-engine progress...
Alex KongFeb 5, 20204 min readAetherus | A New VisionAetherus Not Just a Tower Defense Game The last time I posted, I had just gone through a bit of color-scheme experimentation, and...
Alex KongJan 31, 20202 min readAetherus | Early Color Scheme Experimentation and ThoughtsWhile working on the concept for Aetherus, I made several additional notes of ideas that I thought might be able to fit within this world...
Alex KongJan 29, 20203 min readAetherus | Concept and Demo Level Ideas Aetherus A Tower Defense Game Aetherus is the working title of a game I’m currently working on. At the moment, I’m focused on creating a...